=>> Building games/shootingstar build started at Sun Jan 25 07:08:11 EST 2026 port directory: /usr/ports/games/shootingstar package name: shootingstar-1.2.0_13 building for: FreeBSD pkg.DaveG.ca 13.5-RELEASE-p7 FreeBSD 13.5-RELEASE-p7 1305000 amd64 maintained by: amdmi3@FreeBSD.org Makefile datestamp: -rw-r--r-- 1 root wheel 538 Jun 29 2025 /usr/ports/games/shootingstar/Makefile Ports top last git commit: 076a295eb33c Ports top unclean checkout: no Port dir last git commit: a83a3cc14275 Port dir unclean checkout: no Poudriere version: poudriere-git-3.4.2 Host OSVERSION: 1500068 Jail OSVERSION: 1305000 Job Id: 14 ---Begin Environment--- SHELL=/bin/csh OSVERSION=1305000 UNAME_v=FreeBSD 13.5-RELEASE-p7 1305000 UNAME_r=13.5-RELEASE-p7 BLOCKSIZE=K MAIL=/var/mail/root MM_CHARSET=UTF-8 LANG=C.UTF-8 STATUS=1 HOME=/root PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin MAKE_OBJDIR_CHECK_WRITABLE=0 LOCALBASE=/usr/local USER=root POUDRIERE_NAME=poudriere-git LIBEXECPREFIX=/usr/local/libexec/poudriere POUDRIERE_VERSION=3.4.2 MASTERMNT=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/ref LC_COLLATE=C POUDRIERE_BUILD_TYPE=bulk PACKAGE_BUILDING=yes SAVED_TERM=tmux-256color OUTPUT_REDIRECTED_STDERR=4 OUTPUT_REDIRECTED=1 PWD=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/14/.p OUTPUT_REDIRECTED_STDOUT=3 P_PORTS_FEATURES=FLAVORS SUBPACKAGES SELECTED_OPTIONS MASTERNAME=freebsd_13_5_x64-HEAD-ALL SCRIPTPREFIX=/usr/local/share/poudriere SCRIPTNAME=bulk.sh OLDPWD=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/ref/.p/pool POUDRIERE_PKGNAME=poudriere-git-3.4.2 SCRIPTPATH=/usr/local/share/poudriere/bulk.sh POUDRIEREPATH=/usr/local/bin/poudriere ---End Environment--- ---Begin Poudriere Port Flags/Env--- PORT_FLAGS= PKGENV= FLAVOR= MAKE_ARGS= ---End Poudriere Port Flags/Env--- ---Begin OPTIONS List--- ---End OPTIONS List--- --MAINTAINER-- amdmi3@FreeBSD.org --End MAINTAINER-- --CONFIGURE_ARGS-- --x-libraries=/usr/local/lib --x-includes=/usr/local/include --prefix=/usr/local ${_LATE_CONFIGURE_ARGS} --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- SDL_CONFIG="/usr/local/bin/sdl-config" MAKE=/usr/local/bin/gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/shootingstar/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/shootingstar/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/shootingstar/work/.cache HOME=/wrkdirs/usr/ports/games/shootingstar/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/shootingstar/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/shootingstar/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig SHELL=/bin/sh CONFIG_SHELL=/bin/sh CONFIG_SITE=/usr/ports/Templates/config.site lt_cv_sys_max_cmd_len=524288 --End CONFIGURE_ENV-- --MAKE_ENV-- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/shootingstar/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/shootingstar/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/shootingstar/work/.cache HOME=/wrkdirs/usr/ports/games/shootingstar/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/shootingstar/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/shootingstar/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES PREFIX=/usr/local LOCALBASE=/usr/local CC="cc" CFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " CPP="cpp" CPPFLAGS="-I/usr/local/include" LDFLAGS=" -L/usr/local/lib " LIBS="" CXX="c++" CXXFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- OSREL=13.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib DOCSDIR="share/doc/shootingstar" EXAMPLESDIR="share/examples/shootingstar" DATADIR="share/shootingstar" WWWDIR="www/shootingstar" ETCDIR="etc/shootingstar" --End PLIST_SUB-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/shootingstar DOCSDIR=/usr/local/share/doc/shootingstar EXAMPLESDIR=/usr/local/share/examples/shootingstar WWWDIR=/usr/local/www/shootingstar ETCDIR=/usr/local/etc/shootingstar --End SUB_LIST-- ---Begin make.conf--- DEFAULT_VERSIONS+=pgsql=15 DEFAULT_VERSIONS+=php=82 DISABLE_LICENSES=yes SELECTED_OPTIONS+=OPENBLAS ARCHDEF=AMD64K10h64SSE3 USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles FORCE_PACKAGE=yes PACKAGE_BUILDING=yes PACKAGE_BUILDING_FLAVORS=yes #### #### DEFAULT_VERSIONS+=pgsql=15 DEFAULT_VERSIONS+=php=82 DISABLE_LICENSES=yes SELECTED_OPTIONS+=OPENBLAS ARCHDEF=AMD64K10h64SSE3 WITH_CCACHE_BUILD=yes CCACHE_DIR=/root/.ccache #### Misc Poudriere #### .include "/etc/make.conf.ports_env" GID=0 UID=0 ---End make.conf--- --Resource limits-- cpu time (seconds, -t) unlimited file size (512-blocks, -f) unlimited data seg size (kbytes, -d) 33554432 stack size (kbytes, -s) 524288 core file size (512-blocks, -c) unlimited max memory size (kbytes, -m) unlimited locked memory (kbytes, -l) unlimited max user processes (-u) 89999 open files (-n) 8192 virtual mem size (kbytes, -v) unlimited swap limit (kbytes, -w) unlimited socket buffer size (bytes, -b) unlimited pseudo-terminals (-p) unlimited kqueues (-k) unlimited umtx shared locks (-o) unlimited --End resource limits-- =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> shootingstar-1.2.0_13 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-2.5.1.pkg [pkg.DaveG.ca] Installing pkg-2.5.1... [pkg.DaveG.ca] Extracting pkg-2.5.1: .......... done ===> shootingstar-1.2.0_13 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of shootingstar-1.2.0_13 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Fetching all distfiles required by shootingstar-1.2.0_13 for building =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Fetching all distfiles required by shootingstar-1.2.0_13 for building => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Fetching all distfiles required by shootingstar-1.2.0_13 for building ===> Extracting for shootingstar-1.2.0_13 => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Patching for shootingstar-1.2.0_13 ===> Applying FreeBSD patches for shootingstar-1.2.0_13 from /usr/ports/games/shootingstar/files =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> shootingstar-1.2.0_13 depends on package: gmake>=4.4.1 - not found ===> Installing existing package /packages/All/gmake-4.4.1.pkg [pkg.DaveG.ca] Installing gmake-4.4.1... [pkg.DaveG.ca] `-- Installing gettext-runtime-0.26... [pkg.DaveG.ca] | `-- Installing indexinfo-0.3.1_1... [pkg.DaveG.ca] | `-- Extracting indexinfo-0.3.1_1: . done [pkg.DaveG.ca] `-- Extracting gettext-runtime-0.26: .......... done [pkg.DaveG.ca] Extracting gmake-4.4.1: .......... done ===> shootingstar-1.2.0_13 depends on package: gmake>=4.4.1 - found ===> Returning to build of shootingstar-1.2.0_13 ===> shootingstar-1.2.0_13 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_17,2.pkg [pkg.DaveG.ca] Installing sdl-1.2.15_17,2... [pkg.DaveG.ca] `-- Installing aalib-1.4.r5_14... [pkg.DaveG.ca] `-- Extracting aalib-1.4.r5_14: .......... done [pkg.DaveG.ca] `-- Installing libGLU-9.0.3... [pkg.DaveG.ca] | `-- Installing libglvnd-1.7.0... [pkg.DaveG.ca] | | `-- Installing libX11-1.8.12,1... [pkg.DaveG.ca] | | `-- Installing libxcb-1.17.0... [pkg.DaveG.ca] | | | `-- Installing libXau-1.0.12... [pkg.DaveG.ca] | | | `-- Extracting libXau-1.0.12: .......... done [pkg.DaveG.ca] | | | `-- Installing libXdmcp-1.1.5... [pkg.DaveG.ca] | | | `-- Installing xorgproto-2024.1... [pkg.DaveG.ca] | | | `-- Extracting xorgproto-2024.1: .......... done [pkg.DaveG.ca] | | | `-- Extracting libXdmcp-1.1.5: ...... done [pkg.DaveG.ca] | | `-- Extracting libxcb-1.17.0: .......... done [pkg.DaveG.ca] | | `-- Extracting libX11-1.8.12,1: .......... done [pkg.DaveG.ca] | | `-- Installing libXext-1.3.6,1... [pkg.DaveG.ca] | | `-- Extracting libXext-1.3.6,1: .......... done [pkg.DaveG.ca] | `-- Extracting libglvnd-1.7.0: .......... done [pkg.DaveG.ca] `-- Extracting libGLU-9.0.3: ..... done [pkg.DaveG.ca] `-- Installing libXrandr-1.5.4... [pkg.DaveG.ca] | `-- Installing libXrender-0.9.12... [pkg.DaveG.ca] | `-- Extracting libXrender-0.9.12: ....... done [pkg.DaveG.ca] `-- Extracting libXrandr-1.5.4: .......... done [pkg.DaveG.ca] Extracting sdl-1.2.15_17,2: .......... done ===== Message from aalib-1.4.r5_14: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===== Message from sdl-1.2.15_17,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ===> shootingstar-1.2.0_13 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of shootingstar-1.2.0_13 ===> shootingstar-1.2.0_13 depends on package: xorgproto>=0 - found ===> shootingstar-1.2.0_13 depends on file: /usr/local/bin/ccache - not found ===> Installing existing package /packages/All/ccache-3.7.12_8.pkg [pkg.DaveG.ca] Installing ccache-3.7.12_8... [pkg.DaveG.ca] Extracting ccache-3.7.12_8: ......... done Create compiler links... create symlink for cc create symlink for cc (world) create symlink for c++ create symlink for c++ (world) create symlink for CC create symlink for CC (world) create symlink for clang create symlink for clang (world) create symlink for clang++ create symlink for clang++ (world) ===== Message from ccache-3.7.12_8: -- NOTE: Please read /usr/local/share/doc/ccache/ccache-howto-freebsd.txt for information on using ccache with FreeBSD ports and src. ===> shootingstar-1.2.0_13 depends on file: /usr/local/bin/ccache - found ===> Returning to build of shootingstar-1.2.0_13 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> shootingstar-1.2.0_13 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> shootingstar-1.2.0_13 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_14.pkg [pkg.DaveG.ca] Installing sdl_image-1.2.12_14... [pkg.DaveG.ca] `-- Installing jpeg-turbo-3.1.3... [pkg.DaveG.ca] `-- Extracting jpeg-turbo-3.1.3: .......... done [pkg.DaveG.ca] `-- Installing png-1.6.53... [pkg.DaveG.ca] `-- Extracting png-1.6.53: .......... done [pkg.DaveG.ca] `-- Installing tiff-4.7.1... [pkg.DaveG.ca] | `-- Installing jbigkit-2.1_3... [pkg.DaveG.ca] | `-- Extracting jbigkit-2.1_3: .......... done [pkg.DaveG.ca] | `-- Installing lerc-4.0.0... [pkg.DaveG.ca] | `-- Extracting lerc-4.0.0: ..... done [pkg.DaveG.ca] | `-- Installing libdeflate-1.25... [pkg.DaveG.ca] | `-- Extracting libdeflate-1.25: .......... done [pkg.DaveG.ca] | `-- Installing zstd-1.5.7_1... [pkg.DaveG.ca] | `-- Extracting zstd-1.5.7_1: .......... done [pkg.DaveG.ca] `-- Extracting tiff-4.7.1: .......... done [pkg.DaveG.ca] `-- Installing webp-1.6.0... [pkg.DaveG.ca] | `-- Installing giflib-5.2.2... [pkg.DaveG.ca] | `-- Extracting giflib-5.2.2: .......... done [pkg.DaveG.ca] `-- Extracting webp-1.6.0: .......... done [pkg.DaveG.ca] Extracting sdl_image-1.2.12_14: ....... done ===> shootingstar-1.2.0_13 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of shootingstar-1.2.0_13 ===> shootingstar-1.2.0_13 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_15.pkg [pkg.DaveG.ca] Installing sdl_mixer-1.2.12_15... [pkg.DaveG.ca] `-- Installing flac-1.5.0,1... [pkg.DaveG.ca] | `-- Installing libogg-1.3.6,4... [pkg.DaveG.ca] | `-- Extracting libogg-1.3.6,4: .......... done [pkg.DaveG.ca] `-- Extracting flac-1.5.0,1: .......... done [pkg.DaveG.ca] `-- Installing libmikmod-3.3.13... [pkg.DaveG.ca] `-- Extracting libmikmod-3.3.13: ....... done [pkg.DaveG.ca] `-- Installing libvorbis-1.3.7_2,3... [pkg.DaveG.ca] `-- Extracting libvorbis-1.3.7_2,3: .......... done [pkg.DaveG.ca] `-- Installing smpeg-0.4.4_18... [pkg.DaveG.ca] `-- Extracting smpeg-0.4.4_18: .......... done [pkg.DaveG.ca] `-- Installing timidity-0.2i_1... [pkg.DaveG.ca] `-- Extracting timidity-0.2i_1: .......... done [pkg.DaveG.ca] Extracting sdl_mixer-1.2.12_15: ...... done ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> shootingstar-1.2.0_13 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of shootingstar-1.2.0_13 ===> shootingstar-1.2.0_13 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Configuring for shootingstar-1.2.0_13 configure: loading site script /usr/ports/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... (cached) /usr/bin/awk checking whether /usr/local/bin/gmake sets $(MAKE)... yes checking build system type... amd64-portbld-freebsd13.5 checking host system type... amd64-portbld-freebsd13.5 checking for a BSD-compatible install... /usr/bin/install -c checking for ranlib... ranlib checking for gcc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking for style of include used by /usr/local/bin/gmake... GNU checking dependency style of cc... gcc3 checking whether we are using the GNU C++ compiler... yes checking whether c++ accepts -g... yes checking dependency style of c++... gcc3 checking target system type... amd64-portbld-freebsd13.5 checking for sdl-config... /usr/local/bin/sdl-config checking for SDL - version >= 1.2.0... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for glBegin in -lGL... yes checking for gluLookAt in -lGLU... yes checking whether to enable debugging... yes configure: creating ./config.status config.status: creating Makefile config.status: creating data/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating src/engine/Makefile config.status: creating src/game/Makefile config.status: creating config.h config.status: executing depfiles commands =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building for shootingstar-1.2.0_13 /usr/local/bin/gmake all-recursive gmake[1]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' Making all in data gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' gmake[2]: Nothing to be done for 'all'. gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' Making all in doc gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[2]: Nothing to be done for 'all'. gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' Making all in src gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' Making all in engine gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT dbg.o -MD -MP -MF ".deps/dbg.Tpo" \ -c -o dbg.o `test -f 'dbg.cpp' || echo './'`dbg.cpp; \ then mv -f ".deps/dbg.Tpo" ".deps/dbg.Po"; \ else rm -f ".deps/dbg.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cMap.o -MD -MP -MF ".deps/cMap.Tpo" \ -c -o cMap.o `test -f 'cMap.cpp' || echo './'`cMap.cpp; \ then mv -f ".deps/cMap.Tpo" ".deps/cMap.Po"; \ else rm -f ".deps/cMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cTextureManager.o -MD -MP -MF ".deps/cTextureManager.Tpo" \ -c -o cTextureManager.o `test -f 'cTextureManager.cpp' || echo './'`cTextureManager.cpp; \ then mv -f ".deps/cTextureManager.Tpo" ".deps/cTextureManager.Po"; \ else rm -f ".deps/cTextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cObject.o -MD -MP -MF ".deps/cObject.Tpo" \ -c -o cObject.o `test -f 'cObject.cpp' || echo './'`cObject.cpp; \ then mv -f ".deps/cObject.Tpo" ".deps/cObject.Po"; \ else rm -f ".deps/cObject.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cVector2f.o -MD -MP -MF ".deps/cVector2f.Tpo" \ -c -o cVector2f.o `test -f 'cVector2f.cpp' || echo './'`cVector2f.cpp; \ then mv -f ".deps/cVector2f.Tpo" ".deps/cVector2f.Po"; \ else rm -f ".deps/cVector2f.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cWorld.o -MD -MP -MF ".deps/cWorld.Tpo" \ -c -o cWorld.o `test -f 'cWorld.cpp' || echo './'`cWorld.cpp; \ then mv -f ".deps/cWorld.Tpo" ".deps/cWorld.Po"; \ else rm -f ".deps/cWorld.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cAnimation.o -MD -MP -MF ".deps/cAnimation.Tpo" \ -c -o cAnimation.o `test -f 'cAnimation.cpp' || echo './'`cAnimation.cpp; \ then mv -f ".deps/cAnimation.Tpo" ".deps/cAnimation.Po"; \ else rm -f ".deps/cAnimation.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cAnimationHandle.o -MD -MP -MF ".deps/cAnimationHandle.Tpo" \ -c -o cAnimationHandle.o `test -f 'cAnimationHandle.cpp' || echo './'`cAnimationHandle.cpp; \ then mv -f ".deps/cAnimationHandle.Tpo" ".deps/cAnimationHandle.Po"; \ else rm -f ".deps/cAnimationHandle.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cAnimationManager.o -MD -MP -MF ".deps/cAnimationManager.Tpo" \ -c -o cAnimationManager.o `test -f 'cAnimationManager.cpp' || echo './'`cAnimationManager.cpp; \ then mv -f ".deps/cAnimationManager.Tpo" ".deps/cAnimationManager.Po"; \ else rm -f ".deps/cAnimationManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cSprite.o -MD -MP -MF ".deps/cSprite.Tpo" \ -c -o cSprite.o `test -f 'cSprite.cpp' || echo './'`cSprite.cpp; \ then mv -f ".deps/cSprite.Tpo" ".deps/cSprite.Po"; \ else rm -f ".deps/cSprite.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cFont.o -MD -MP -MF ".deps/cFont.Tpo" \ -c -o cFont.o `test -f 'cFont.cpp' || echo './'`cFont.cpp; \ then mv -f ".deps/cFont.Tpo" ".deps/cFont.Po"; \ else rm -f ".deps/cFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cIdentifiable.o -MD -MP -MF ".deps/cIdentifiable.Tpo" \ -c -o cIdentifiable.o `test -f 'cIdentifiable.cpp' || echo './'`cIdentifiable.cpp; \ then mv -f ".deps/cIdentifiable.Tpo" ".deps/cIdentifiable.Po"; \ else rm -f ".deps/cIdentifiable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cOwnable.o -MD -MP -MF ".deps/cOwnable.Tpo" \ -c -o cOwnable.o `test -f 'cOwnable.cpp' || echo './'`cOwnable.cpp; \ then mv -f ".deps/cOwnable.Tpo" ".deps/cOwnable.Po"; \ else rm -f ".deps/cOwnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cPositionable.o -MD -MP -MF ".deps/cPositionable.Tpo" \ -c -o cPositionable.o `test -f 'cPositionable.cpp' || echo './'`cPositionable.cpp; \ then mv -f ".deps/cPositionable.Tpo" ".deps/cPositionable.Po"; \ else rm -f ".deps/cPositionable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cRenderable.o -MD -MP -MF ".deps/cRenderable.Tpo" \ -c -o cRenderable.o `test -f 'cRenderable.cpp' || echo './'`cRenderable.cpp; \ then mv -f ".deps/cRenderable.Tpo" ".deps/cRenderable.Po"; \ else rm -f ".deps/cRenderable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cCollidable.o -MD -MP -MF ".deps/cCollidable.Tpo" \ -c -o cCollidable.o `test -f 'cCollidable.cpp' || echo './'`cCollidable.cpp; \ then mv -f ".deps/cCollidable.Tpo" ".deps/cCollidable.Po"; \ else rm -f ".deps/cCollidable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cHurtable.o -MD -MP -MF ".deps/cHurtable.Tpo" \ -c -o cHurtable.o `test -f 'cHurtable.cpp' || echo './'`cHurtable.cpp; \ then mv -f ".deps/cHurtable.Tpo" ".deps/cHurtable.Po"; \ else rm -f ".deps/cHurtable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cHarmful.o -MD -MP -MF ".deps/cHarmful.Tpo" \ -c -o cHarmful.o `test -f 'cHarmful.cpp' || echo './'`cHarmful.cpp; \ then mv -f ".deps/cHarmful.Tpo" ".deps/cHarmful.Po"; \ else rm -f ".deps/cHarmful.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cParticleSystem.o -MD -MP -MF ".deps/cParticleSystem.Tpo" \ -c -o cParticleSystem.o `test -f 'cParticleSystem.cpp' || echo './'`cParticleSystem.cpp; \ then mv -f ".deps/cParticleSystem.Tpo" ".deps/cParticleSystem.Po"; \ else rm -f ".deps/cParticleSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cParticleEmitter.o -MD -MP -MF ".deps/cParticleEmitter.Tpo" \ -c -o cParticleEmitter.o `test -f 'cParticleEmitter.cpp' || echo './'`cParticleEmitter.cpp; \ then mv -f ".deps/cParticleEmitter.Tpo" ".deps/cParticleEmitter.Po"; \ else rm -f ".deps/cParticleEmitter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cDisplayManager.o -MD -MP -MF ".deps/cDisplayManager.Tpo" \ -c -o cDisplayManager.o `test -f 'cDisplayManager.cpp' || echo './'`cDisplayManager.cpp; \ then mv -f ".deps/cDisplayManager.Tpo" ".deps/cDisplayManager.Po"; \ else rm -f ".deps/cDisplayManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cMixer.o -MD -MP -MF ".deps/cMixer.Tpo" \ -c -o cMixer.o `test -f 'cMixer.cpp' || echo './'`cMixer.cpp; \ then mv -f ".deps/cMixer.Tpo" ".deps/cMixer.Po"; \ else rm -f ".deps/cMixer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cTextureFont.o -MD -MP -MF ".deps/cTextureFont.Tpo" \ -c -o cTextureFont.o `test -f 'cTextureFont.cpp' || echo './'`cTextureFont.cpp; \ then mv -f ".deps/cTextureFont.Tpo" ".deps/cTextureFont.Po"; \ else rm -f ".deps/cTextureFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cPointer.o -MD -MP -MF ".deps/cPointer.Tpo" \ -c -o cPointer.o `test -f 'cPointer.cpp' || echo './'`cPointer.cpp; \ then mv -f ".deps/cPointer.Tpo" ".deps/cPointer.Po"; \ else rm -f ".deps/cPointer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cActionMapper.o -MD -MP -MF ".deps/cActionMapper.Tpo" \ -c -o cActionMapper.o `test -f 'cActionMapper.cpp' || echo './'`cActionMapper.cpp; \ then mv -f ".deps/cActionMapper.Tpo" ".deps/cActionMapper.Po"; \ else rm -f ".deps/cActionMapper.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cRandomND.o -MD -MP -MF ".deps/cRandomND.Tpo" \ -c -o cRandomND.o `test -f 'cRandomND.cpp' || echo './'`cRandomND.cpp; \ then mv -f ".deps/cRandomND.Tpo" ".deps/cRandomND.Po"; \ else rm -f ".deps/cRandomND.Tpo"; exit 1; \ fi In file included from cRandomND.cpp:28: ./cRandomND.hpp:31:17: warning: using directive refers to implicitly-defined namespace 'std' 31 | using namespace std; | ^ cRandomND.cpp:113:19: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 113 | if ( int(rand()/(RAND_MAX + 1.0f))) | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cRandomND.cpp:116:53: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 116 | return randSign * distTable[ int (256.0f * rand()/(RAND_MAX + 1.0f) )]; | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 3 warnings generated. In file included from cOwnable.cpp:28: In file included from ./cOwnable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ In file included from cOwnable.cpp:28: ./cOwnable.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 2 warnings generated. In file included from cRenderable.cpp:28: In file included from ./cRenderable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cHurtable.cpp:28: In file included from ./cHurtable.hpp:29: In file included from ./cCollidable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cHarmful.cpp:28: In file included from ./cHarmful.hpp:29: In file included from ./cCollidable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cIdentifiable.cpp:28: In file included from ./cIdentifiable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ In file included from cIdentifiable.cpp:28: ./cIdentifiable.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 2 warnings generated. In file included from cSprite.cpp:28: In file included from ./cSprite.hpp:29: In file included from ./cRenderable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cAnimationHandle.cpp:28: In file included from ./cAnimationHandle.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ In file included from cAnimationHandle.cpp:28: ./cAnimationHandle.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 2 warnings generated. In file included from cCollidable.cpp:28: In file included from ./cCollidable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cDisplayManager.cpp:28: In file included from ./cDisplayManager.hpp:31: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cFont.cpp:25: In file included from ./cFont.hpp:31: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cTextureFont.cpp:28: In file included from ./cTextureFont.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cParticleSystem.cpp:28: In file included from ./cParticleSystem.hpp:29: In file included from ./cRenderable.hpp:29: ./Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ cParticleSystem.cpp:164:59: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 164 | float angle = mAngleVar * -0.5f + mAngleVar * rand () / (RAND_MAX + 1.0f); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cParticleSystem.cpp:197:69: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 197 | float speed = mSpeed + (-mSpeedVar * 0.5f + mSpeedVar * rand () / (RAND_MAX + 1.0f)) * mSpeed; | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cParticleSystem.cpp:201:76: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 201 | int energy = mEnergy + int ((-mEnergyVar * 0.5f + mEnergyVar * rand () / (RAND_MAX + 1.0f)) * float (mEnergy)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 4 warnings generated. cWorld.cpp:524:55: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 524 | position.mX = float (mMap.GetWidth ()) * rand () / (RAND_MAX + 1.0f); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cWorld.cpp:525:56: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 525 | position.mY = float (mMap.GetHeight ()) * rand () / (RAND_MAX + 1.0f); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cWorld.cpp:547:46: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 547 | pObject->SetRotation (360.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 3 warnings generated. rm -f libEngine.a ar cru libEngine.a dbg.o cMap.o cTextureManager.o cObject.o cVector2f.o cWorld.o cAnimation.o cAnimationHandle.o cAnimationManager.o cSprite.o cFont.o cIdentifiable.o cOwnable.o cPositionable.o cRenderable.o cCollidable.o cHurtable.o cHarmful.o cParticleSystem.o cParticleEmitter.o cDisplayManager.o cMixer.o cTextureFont.o cPointer.o cActionMapper.o cRandomND.o ranlib libEngine.a gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' Making all in game gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT Main.o -MD -MP -MF ".deps/Main.Tpo" \ -c -o Main.o `test -f 'Main.cpp' || echo './'`Main.cpp; \ then mv -f ".deps/Main.Tpo" ".deps/Main.Po"; \ else rm -f ".deps/Main.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cGameCore.o -MD -MP -MF ".deps/cGameCore.Tpo" \ -c -o cGameCore.o `test -f 'cGameCore.cpp' || echo './'`cGameCore.cpp; \ then mv -f ".deps/cGameCore.Tpo" ".deps/cGameCore.Po"; \ else rm -f ".deps/cGameCore.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cMainMenu.o -MD -MP -MF ".deps/cMainMenu.Tpo" \ -c -o cMainMenu.o `test -f 'cMainMenu.cpp' || echo './'`cMainMenu.cpp; \ then mv -f ".deps/cMainMenu.Tpo" ".deps/cMainMenu.Po"; \ else rm -f ".deps/cMainMenu.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cBullet.o -MD -MP -MF ".deps/cBullet.Tpo" \ -c -o cBullet.o `test -f 'cBullet.cpp' || echo './'`cBullet.cpp; \ then mv -f ".deps/cBullet.Tpo" ".deps/cBullet.Po"; \ else rm -f ".deps/cBullet.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cSoldier.o -MD -MP -MF ".deps/cSoldier.Tpo" \ -c -o cSoldier.o `test -f 'cSoldier.cpp' || echo './'`cSoldier.cpp; \ then mv -f ".deps/cSoldier.Tpo" ".deps/cSoldier.Po"; \ else rm -f ".deps/cSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cComputerSoldier.o -MD -MP -MF ".deps/cComputerSoldier.Tpo" \ -c -o cComputerSoldier.o `test -f 'cComputerSoldier.cpp' || echo './'`cComputerSoldier.cpp; \ then mv -f ".deps/cComputerSoldier.Tpo" ".deps/cComputerSoldier.Po"; \ else rm -f ".deps/cComputerSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cWeapon.o -MD -MP -MF ".deps/cWeapon.Tpo" \ -c -o cWeapon.o `test -f 'cWeapon.cpp' || echo './'`cWeapon.cpp; \ then mv -f ".deps/cWeapon.Tpo" ".deps/cWeapon.Po"; \ else rm -f ".deps/cWeapon.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cPistol.o -MD -MP -MF ".deps/cPistol.Tpo" \ -c -o cPistol.o `test -f 'cPistol.cpp' || echo './'`cPistol.cpp; \ then mv -f ".deps/cPistol.Tpo" ".deps/cPistol.Po"; \ else rm -f ".deps/cPistol.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cShotgun.o -MD -MP -MF ".deps/cShotgun.Tpo" \ -c -o cShotgun.o `test -f 'cShotgun.cpp' || echo './'`cShotgun.cpp; \ then mv -f ".deps/cShotgun.Tpo" ".deps/cShotgun.Po"; \ else rm -f ".deps/cShotgun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cGameMode.o -MD -MP -MF ".deps/cGameMode.Tpo" \ -c -o cGameMode.o `test -f 'cGameMode.cpp' || echo './'`cGameMode.cpp; \ then mv -f ".deps/cGameMode.Tpo" ".deps/cGameMode.Po"; \ else rm -f ".deps/cGameMode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cMedPack.o -MD -MP -MF ".deps/cMedPack.Tpo" \ -c -o cMedPack.o `test -f 'cMedPack.cpp' || echo './'`cMedPack.cpp; \ then mv -f ".deps/cMedPack.Tpo" ".deps/cMedPack.Po"; \ else rm -f ".deps/cMedPack.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cWeaponBox.o -MD -MP -MF ".deps/cWeaponBox.Tpo" \ -c -o cWeaponBox.o `test -f 'cWeaponBox.cpp' || echo './'`cWeaponBox.cpp; \ then mv -f ".deps/cWeaponBox.Tpo" ".deps/cWeaponBox.Po"; \ else rm -f ".deps/cWeaponBox.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cHud.o -MD -MP -MF ".deps/cHud.Tpo" \ -c -o cHud.o `test -f 'cHud.cpp' || echo './'`cHud.cpp; \ then mv -f ".deps/cHud.Tpo" ".deps/cHud.Po"; \ else rm -f ".deps/cHud.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cRocketLauncher.o -MD -MP -MF ".deps/cRocketLauncher.Tpo" \ -c -o cRocketLauncher.o `test -f 'cRocketLauncher.cpp' || echo './'`cRocketLauncher.cpp; \ then mv -f ".deps/cRocketLauncher.Tpo" ".deps/cRocketLauncher.Po"; \ else rm -f ".deps/cRocketLauncher.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cRocket.o -MD -MP -MF ".deps/cRocket.Tpo" \ -c -o cRocket.o `test -f 'cRocket.cpp' || echo './'`cRocket.cpp; \ then mv -f ".deps/cRocket.Tpo" ".deps/cRocket.Po"; \ else rm -f ".deps/cRocket.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cFlamer.o -MD -MP -MF ".deps/cFlamer.Tpo" \ -c -o cFlamer.o `test -f 'cFlamer.cpp' || echo './'`cFlamer.cpp; \ then mv -f ".deps/cFlamer.Tpo" ".deps/cFlamer.Po"; \ else rm -f ".deps/cFlamer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cExplosionSystem.o -MD -MP -MF ".deps/cExplosionSystem.Tpo" \ -c -o cExplosionSystem.o `test -f 'cExplosionSystem.cpp' || echo './'`cExplosionSystem.cpp; \ then mv -f ".deps/cExplosionSystem.Tpo" ".deps/cExplosionSystem.Po"; \ else rm -f ".deps/cExplosionSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cFlameSystem.o -MD -MP -MF ".deps/cFlameSystem.Tpo" \ -c -o cFlameSystem.o `test -f 'cFlameSystem.cpp' || echo './'`cFlameSystem.cpp; \ then mv -f ".deps/cFlameSystem.Tpo" ".deps/cFlameSystem.Po"; \ else rm -f ".deps/cFlameSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cPlayer.o -MD -MP -MF ".deps/cPlayer.Tpo" \ -c -o cPlayer.o `test -f 'cPlayer.cpp' || echo './'`cPlayer.cpp; \ then mv -f ".deps/cPlayer.Tpo" ".deps/cPlayer.Po"; \ else rm -f ".deps/cPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cGib.o -MD -MP -MF ".deps/cGib.Tpo" \ -c -o cGib.o `test -f 'cGib.cpp' || echo './'`cGib.cpp; \ then mv -f ".deps/cGib.Tpo" ".deps/cGib.Po"; \ else rm -f ".deps/cGib.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cGameView.o -MD -MP -MF ".deps/cGameView.Tpo" \ -c -o cGameView.o `test -f 'cGameView.cpp' || echo './'`cGameView.cpp; \ then mv -f ".deps/cGameView.Tpo" ".deps/cGameView.Po"; \ else rm -f ".deps/cGameView.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cMachineGun.o -MD -MP -MF ".deps/cMachineGun.Tpo" \ -c -o cMachineGun.o `test -f 'cMachineGun.cpp' || echo './'`cMachineGun.cpp; \ then mv -f ".deps/cMachineGun.Tpo" ".deps/cMachineGun.Po"; \ else rm -f ".deps/cMachineGun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cBurningEffect.o -MD -MP -MF ".deps/cBurningEffect.Tpo" \ -c -o cBurningEffect.o `test -f 'cBurningEffect.cpp' || echo './'`cBurningEffect.cpp; \ then mv -f ".deps/cBurningEffect.Tpo" ".deps/cBurningEffect.Po"; \ else rm -f ".deps/cBurningEffect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cBurnable.o -MD -MP -MF ".deps/cBurnable.Tpo" \ -c -o cBurnable.o `test -f 'cBurnable.cpp' || echo './'`cBurnable.cpp; \ then mv -f ".deps/cBurnable.Tpo" ".deps/cBurnable.Po"; \ else rm -f ".deps/cBurnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cOptions.o -MD -MP -MF ".deps/cOptions.Tpo" \ -c -o cOptions.o `test -f 'cOptions.cpp' || echo './'`cOptions.cpp; \ then mv -f ".deps/cOptions.Tpo" ".deps/cOptions.Po"; \ else rm -f ".deps/cOptions.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -MT cBloodPool.o -MD -MP -MF ".deps/cBloodPool.Tpo" \ -c -o cBloodPool.o `test -f 'cBloodPool.cpp' || echo './'`cBloodPool.cpp; \ then mv -f ".deps/cBloodPool.Tpo" ".deps/cBloodPool.Po"; \ else rm -f ".deps/cBloodPool.Tpo"; exit 1; \ fi In file included from cBloodPool.cpp:28: In file included from ./cBloodPool.hpp:29: In file included from ../../src/engine/cSprite.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ cBloodPool.cpp:42:53: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 42 | mAnimation.SetCurrentFrame (int (3.0f * rand () / (RAND_MAX + 1.0f))); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cBloodPool.cpp:46:35: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 46 | SetRotation (360.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 3 warnings generated. cPistol.cpp:74:45: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 74 | pBullet->Rotate (-2.5f + 5.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 1 warning generated. In file included from cRocket.cpp:28: In file included from ./cRocket.hpp:29: In file included from ../../src/engine/cSprite.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ In file included from cRocket.cpp:28: ./cRocket.hpp:69:10: warning: private field 'mReloadSound' is not used [-Wunused-private-field] 69 | Uint32 mReloadSound; | ^ 2 warnings generated. cShotgun.cpp:75:47: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 75 | pBullet->Rotate (-5.0f + 10.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cShotgun.cpp:76:49: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 76 | pBullet->Move (0.0f, 2.5f + 0.5f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 2 warnings generated. In file included from cBurnable.cpp:28: In file included from ./cBurnable.hpp:29: In file included from ../../src/engine/cHurtable.hpp:29: In file included from ../../src/engine/cCollidable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cExplosionSystem.cpp:28: In file included from ./cExplosionSystem.hpp:29: In file included from ../../src/engine/cParticleSystem.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cBullet.cpp:28: In file included from ./cBullet.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. cMachineGun.cpp:65:45: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 65 | pBullet->Rotate (-1.0f + 2.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 1 warning generated. In file included from cMedPack.cpp:28: In file included from ./cMedPack.hpp:29: In file included from ../../src/engine/cCollidable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cFlameSystem.cpp:28: In file included from ./cFlameSystem.hpp:29: In file included from ../../src/engine/cParticleSystem.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. cComputerSoldier.cpp:63:7: warning: unused variable 'report' [-Wunused-variable] 63 | bool report = false; | ^~~~~~ In file included from cComputerSoldier.cpp:28: ./cComputerSoldier.hpp:79:10: warning: private field 'mReport' is not used [-Wunused-private-field] 79 | Uint32 mReport; | ^ 2 warnings generated. In file included from cGameView.cpp:28: In file included from ./cGameView.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cWeapon.cpp:28: ./cWeapon.hpp:161:7: warning: private field 'mChannel' is not used [-Wunused-private-field] 161 | int mChannel; | ^ 1 warning generated. In file included from cWeaponBox.cpp:28: In file included from ./cWeaponBox.hpp:29: In file included from ../../src/engine/cCollidable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. In file included from cBurningEffect.cpp:28: In file included from ./cBurningEffect.hpp:29: In file included from ../../src/engine/cParticleSystem.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ 1 warning generated. cRocketLauncher.cpp:71:45: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 71 | pRocket->Rotate (-2.0f + 4.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 1 warning generated. In file included from cGib.cpp:28: In file included from ./cGib.hpp:29: In file included from ../../src/engine/cSprite.hpp:29: In file included from ../../src/engine/cRenderable.hpp:29: ../../src/engine/Types.hpp:32:17: warning: using directive refers to implicitly-defined namespace 'std' 32 | using namespace std; | ^ cGib.cpp:47:53: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 47 | mAnimation.SetCurrentFrame (int (3.0f * rand () / (RAND_MAX + 1.0f))); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cGib.cpp:51:35: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 51 | SetRotation (360.0f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cGib.cpp:52:52: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 52 | SetVelocity (GetDirection (0) * 0.5f * rand () / (RAND_MAX + 1.0f)); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ cGib.cpp:62:38: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 62 | mBlood->SetSize (32.0f * rand () / (RAND_MAX + 1.0f), 0.5f); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 5 warnings generated. cPlayer.cpp:232:7: warning: unused variable 'remove' [-Wunused-variable] 232 | bool remove; | ^~~~~~ 1 warning generated. cSoldier.cpp:109:38: warning: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Wimplicit-const-int-float-conversion] 109 | mBlood->SetSize (32.0f * rand () / (RAND_MAX + 1.0f), 0.5f); | ^~~~~~~~ ~ /usr/include/stdlib.h:79:18: note: expanded from macro 'RAND_MAX' 79 | #define RAND_MAX 0x7fffffff | ^~~~~~~~~~ 1 warning generated. In file included from cMainMenu.cpp:28: ./cMainMenu.hpp:154:16: warning: private field 'mMouseSelection' is not used [-Wunused-private-field] 154 | unsigned int mMouseSelection; | ^ 1 warning generated. c++ -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -L/usr/local/lib -o shootingstar Main.o cGameCore.o cMainMenu.o cBullet.o cSoldier.o cComputerSoldier.o cWeapon.o cPistol.o cShotgun.o cGameMode.o cMedPack.o cWeaponBox.o cHud.o cRocketLauncher.o cRocket.o cFlamer.o cExplosionSystem.o cFlameSystem.o cPlayer.o cGib.o cGameView.o cMachineGun.o cBurningEffect.o cBurnable.o cOptions.o cBloodPool.o ../engine/libEngine.a -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lGL -lGLU -lSDL_image -lSDL_mixer -lGL -lGLU gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Nothing to be done for 'all-am'. gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Staging for shootingstar-1.2.0_13 ===> Generating temporary packing list Making install in data gmake[1]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' gmake[2]: Nothing to be done for 'install-exec-am'. /bin/sh ../mkinstalldirs /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar mkdir -p -- /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/highway.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/highway.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/village.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/village.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/village.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/village.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/test.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/test.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/test.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/test.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/park.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/park.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/park.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/park.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/warehouse.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/warehouse.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/levels /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/levels /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/factory.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/factory.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/city.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/city.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/city.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/city.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/office.map /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/office.map /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 maps/office.obj /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/maps/office.obj /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 shootingstar.cfg /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/shootingstar.cfg /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/gibs /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/gibs /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_wshoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_wshoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_wshoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_wshoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/bloodpool /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/bloodpool /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_shoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_shoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_stand /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_stand /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_walk /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/enemy_walk /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/medpack /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/medpack /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_wshoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_wshoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/rocket /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/rocket /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_shoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_shoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_stand /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_stand /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_shoot /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_shoot /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_stand /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_stand /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/weaponbox /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/weaponbox /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_walk /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player1_walk /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_walk /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/animations/player2_walk /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/warning.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/warning.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/ground.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/ground.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/bitmaps.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/bitmaps.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_dirty.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/toilet_dirty.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/font_11x20.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/font_11x20.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/archive.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/archive.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_clean.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/toilet_clean.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hud_p1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hud_p2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood3.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood3.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood4.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood4.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4_p.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko4_p.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/poyta2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/wcfloor.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/wcfloor.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/tuli2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/tuli2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/road.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/road.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/body1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/body1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/body2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/body2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/smoke.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/smoke.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/floor1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/floor1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/floor2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/floor2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/mainmenu.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/mainmenu.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/barrel2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/poyta.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stones3.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stones3.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/pipe.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/pipe.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_left.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/logo_left.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/enemy.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/enemy.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/ammobox.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/ammobox.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/stonefloor.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/stonefloor.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_right.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/logo_right.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/medpak.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/medpak.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/treetop1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/treetop1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/weaponlogos.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/weaponlogos.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/grass.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/grass.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood_big1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/blood_big2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko_p.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko_p.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/concrete.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/concrete.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/archive_open.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/archive_open.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/gibs.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/gibs.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/hear.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/hear.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/tuoli.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/tuoli.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/weam.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/weam.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/suer.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/suer.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/player1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/player1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/player2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/player2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko1.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko1.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko2.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko2.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko3.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko3.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/laatikko4.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/menu_selector.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/menu_selector.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/track.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/track.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/woodfloor.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/woodfloor.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 textures/wall_32.png /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/textures/wall_32.png /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/menu.ogg /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/menu.ogg /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/death.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/death.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/explosion.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/explosion.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgunreload.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/shotgunreload.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/machinegun.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/machinegun.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/rocket.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/rocket.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/hurt.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/hurt.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/dead.ogg /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/dead.ogg /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgun.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/shotgun.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/bazookareload.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/bazookareload.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/pistol.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/pistol.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/reload.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/reload.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/pickup.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/pickup.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/empty.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/empty.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/flamer.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/flamer.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/hit.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/hit.wav /wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/install-sh -c -m 644 sounds/burning.wav /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/share/shootingstar/sounds/burning.wav gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/data' Making install in doc gmake[1]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[2]: Nothing to be done for 'install-exec-am'. gmake[2]: Nothing to be done for 'install-data-am'. gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/doc' Making install in src gmake[1]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' Making install in engine gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/engine' Making install in game gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' /bin/sh ../../mkinstalldirs /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/bin install -s -m 555 shootingstar /wrkdirs/usr/ports/games/shootingstar/work/stage/usr/local/bin/shootingstar gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src/game' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0/src' gmake[1]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' gmake[2]: Nothing to be done for 'install-exec-am'. gmake[2]: Nothing to be done for 'install-data-am'. gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/shootingstar/work/shootingstar-1.2.0' ====> Compressing man pages (compress-man) =========================================================================== =================================================== ===== env: 'PKG_NOTES=build_timestamp ports_top_git_hash ports_top_checkout_unclean port_git_hash port_checkout_unclean built_by' 'PKG_NOTE_build_timestamp=2026-01-25T12:08:11+0000' 'PKG_NOTE_ports_top_git_hash=076a295eb33c' 'PKG_NOTE_ports_top_checkout_unclean=no' 'PKG_NOTE_port_git_hash=a83a3cc14275' 'PKG_NOTE_port_checkout_unclean=no' 'PKG_NOTE_built_by=poudriere-git-3.4.2' NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building packages for shootingstar-1.2.0_13 ===> Building shootingstar-1.2.0_13 =========================================================================== =>> Cleaning up wrkdir ===> Cleaning for shootingstar-1.2.0_13 build of games/shootingstar | shootingstar-1.2.0_13 ended at Sun Jan 25 07:08:35 EST 2026 build time: 00:00:25