=>> Building games/rnd_jue build started at Sat Jan 24 02:46:28 EST 2026 port directory: /usr/ports/games/rnd_jue package name: rnd_jue-3.3.0.0_7 building for: FreeBSD pkg.DaveG.ca 13.5-RELEASE-p7 FreeBSD 13.5-RELEASE-p7 1305000 amd64 maintained by: ports@FreeBSD.org Makefile datestamp: -rw-r--r-- 1 root wheel 2801 Aug 27 2024 /usr/ports/games/rnd_jue/Makefile Ports top last git commit: 076a295eb33c Ports top unclean checkout: no Port dir last git commit: e532faf32655 Port dir unclean checkout: no Poudriere version: poudriere-git-3.4.2 Host OSVERSION: 1500068 Jail OSVERSION: 1305000 Job Id: 06 ---Begin Environment--- SHELL=/bin/csh OSVERSION=1305000 UNAME_v=FreeBSD 13.5-RELEASE-p7 1305000 UNAME_r=13.5-RELEASE-p7 BLOCKSIZE=K MAIL=/var/mail/root MM_CHARSET=UTF-8 LANG=C.UTF-8 STATUS=1 HOME=/root PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin MAKE_OBJDIR_CHECK_WRITABLE=0 LOCALBASE=/usr/local USER=root POUDRIERE_NAME=poudriere-git LIBEXECPREFIX=/usr/local/libexec/poudriere POUDRIERE_VERSION=3.4.2 MASTERMNT=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/ref LC_COLLATE=C POUDRIERE_BUILD_TYPE=bulk PACKAGE_BUILDING=yes SAVED_TERM=tmux-256color OUTPUT_REDIRECTED_STDERR=4 OUTPUT_REDIRECTED=1 PWD=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/06/.p OUTPUT_REDIRECTED_STDOUT=3 P_PORTS_FEATURES=FLAVORS SUBPACKAGES SELECTED_OPTIONS MASTERNAME=freebsd_13_5_x64-HEAD-ALL SCRIPTPREFIX=/usr/local/share/poudriere SCRIPTNAME=bulk.sh OLDPWD=/usr/local/poudriere/data/.m/freebsd_13_5_x64-HEAD-ALL/ref/.p/pool POUDRIERE_PKGNAME=poudriere-git-3.4.2 SCRIPTPATH=/usr/local/share/poudriere/bulk.sh POUDRIEREPATH=/usr/local/bin/poudriere ---End Environment--- ---Begin Poudriere Port Flags/Env--- PORT_FLAGS= PKGENV= FLAVOR= MAKE_ARGS= ---End Poudriere Port Flags/Env--- ---Begin OPTIONS List--- ===> The following configuration options are available for rnd_jue-3.3.0.0_7: DOCS=on: Build and/or install documentation ===> Use 'make config' to modify these settings ---End OPTIONS List--- --MAINTAINER-- ports@FreeBSD.org --End MAINTAINER-- --CONFIGURE_ARGS-- --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- MAKE=/usr/local/bin/gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/rnd_jue/work/.cache HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/rnd_jue/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig SHELL=/bin/sh CONFIG_SHELL=/bin/sh --End CONFIGURE_ENV-- --MAKE_ENV-- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/rnd_jue/work/.cache HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/rnd_jue/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES PREFIX=/usr/local LOCALBASE=/usr/local CC="cc" CFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " CPP="cpp" CPPFLAGS="" LDFLAGS=" " LIBS="" CXX="c++" CXXFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing " BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- PORTDOCS="" OSREL=13.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib DOCSDIR="share/doc/rnd_jue" EXAMPLESDIR="share/examples/rnd_jue" DATADIR="share/rnd_jue" WWWDIR="www/rnd_jue" ETCDIR="etc/rnd_jue" --End PLIST_SUB-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/rnd_jue DOCSDIR=/usr/local/share/doc/rnd_jue EXAMPLESDIR=/usr/local/share/examples/rnd_jue WWWDIR=/usr/local/www/rnd_jue ETCDIR=/usr/local/etc/rnd_jue --End SUB_LIST-- ---Begin make.conf--- DEFAULT_VERSIONS+=pgsql=15 DEFAULT_VERSIONS+=php=82 DISABLE_LICENSES=yes SELECTED_OPTIONS+=OPENBLAS ARCHDEF=AMD64K10h64SSE3 USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles FORCE_PACKAGE=yes PACKAGE_BUILDING=yes PACKAGE_BUILDING_FLAVORS=yes #### #### DEFAULT_VERSIONS+=pgsql=15 DEFAULT_VERSIONS+=php=82 DISABLE_LICENSES=yes SELECTED_OPTIONS+=OPENBLAS ARCHDEF=AMD64K10h64SSE3 WITH_CCACHE_BUILD=yes CCACHE_DIR=/root/.ccache #### Misc Poudriere #### .include "/etc/make.conf.ports_env" GID=0 UID=0 ---End make.conf--- --Resource limits-- cpu time (seconds, -t) unlimited file size (512-blocks, -f) unlimited data seg size (kbytes, -d) 33554432 stack size (kbytes, -s) 524288 core file size (512-blocks, -c) unlimited max memory size (kbytes, -m) unlimited locked memory (kbytes, -l) unlimited max user processes (-u) 89999 open files (-n) 8192 virtual mem size (kbytes, -v) unlimited swap limit (kbytes, -w) unlimited socket buffer size (bytes, -b) unlimited pseudo-terminals (-p) unlimited kqueues (-k) unlimited umtx shared locks (-o) unlimited --End resource limits-- =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rnd_jue port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-2.5.1.pkg [pkg.DaveG.ca] Installing pkg-2.5.1... [pkg.DaveG.ca] Extracting pkg-2.5.1: .......... done ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of rnd_jue-3.3.0.0_7 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rnd_jue port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rnd_jue-3.3.0.0_7 for building =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rnd_jue port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rnd_jue-3.3.0.0_7 for building => SHA256 Checksum OK for rocksndiamonds/rnd_jue-3.3.0.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds-3.3.1.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/JuergenBonhagen.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_the_h_world.zip. => SHA256 Checksum OK for rocksndiamonds/Walpurgis_Collection.zip. => SHA256 Checksum OK for rocksndiamonds/Tutorial_Alpha.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_jue_icons.tar.gz. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/unzip - not found ===> Installing existing package /packages/All/unzip-6.0_8.pkg [pkg.DaveG.ca] Installing unzip-6.0_8... [pkg.DaveG.ca] Extracting unzip-6.0_8: .......... done ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/unzip - found ===> Returning to build of rnd_jue-3.3.0.0_7 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rnd_jue port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rnd_jue-3.3.0.0_7 for building ===> Extracting for rnd_jue-3.3.0.0_7 => SHA256 Checksum OK for rocksndiamonds/rnd_jue-3.3.0.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds-3.3.1.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/JuergenBonhagen.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_the_h_world.zip. => SHA256 Checksum OK for rocksndiamonds/Walpurgis_Collection.zip. => SHA256 Checksum OK for rocksndiamonds/Tutorial_Alpha.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_jue_icons.tar.gz. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Patching for rnd_jue-3.3.0.0_7 ===> Applying FreeBSD patches for rnd_jue-3.3.0.0_7 from /usr/ports/games/rnd_jue/files =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rnd_jue-3.3.0.0_7 depends on package: gmake>=4.4.1 - not found ===> Installing existing package /packages/All/gmake-4.4.1.pkg [pkg.DaveG.ca] Installing gmake-4.4.1... [pkg.DaveG.ca] `-- Installing gettext-runtime-0.26... [pkg.DaveG.ca] | `-- Installing indexinfo-0.3.1_1... [pkg.DaveG.ca] | `-- Extracting indexinfo-0.3.1_1: . done [pkg.DaveG.ca] `-- Extracting gettext-runtime-0.26: .......... done [pkg.DaveG.ca] Extracting gmake-4.4.1: .......... done ===> rnd_jue-3.3.0.0_7 depends on package: gmake>=4.4.1 - found ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_17,2.pkg [pkg.DaveG.ca] Installing sdl-1.2.15_17,2... [pkg.DaveG.ca] `-- Installing aalib-1.4.r5_14... [pkg.DaveG.ca] `-- Extracting aalib-1.4.r5_14: .......... done [pkg.DaveG.ca] `-- Installing libGLU-9.0.3... [pkg.DaveG.ca] | `-- Installing libglvnd-1.7.0... [pkg.DaveG.ca] | | `-- Installing libX11-1.8.12,1... [pkg.DaveG.ca] | | `-- Installing libxcb-1.17.0... [pkg.DaveG.ca] | | | `-- Installing libXau-1.0.12... [pkg.DaveG.ca] | | | `-- Extracting libXau-1.0.12: .......... done [pkg.DaveG.ca] | | | `-- Installing libXdmcp-1.1.5... [pkg.DaveG.ca] | | | `-- Installing xorgproto-2024.1... [pkg.DaveG.ca] | | | `-- Extracting xorgproto-2024.1: .......... done [pkg.DaveG.ca] | | | `-- Extracting libXdmcp-1.1.5: ...... done [pkg.DaveG.ca] | | `-- Extracting libxcb-1.17.0: .......... done [pkg.DaveG.ca] | | `-- Extracting libX11-1.8.12,1: .......... done [pkg.DaveG.ca] | | `-- Installing libXext-1.3.6,1... [pkg.DaveG.ca] | | `-- Extracting libXext-1.3.6,1: .......... done [pkg.DaveG.ca] | `-- Extracting libglvnd-1.7.0: .......... done [pkg.DaveG.ca] `-- Extracting libGLU-9.0.3: ..... done [pkg.DaveG.ca] `-- Installing libXrandr-1.5.4... [pkg.DaveG.ca] | `-- Installing libXrender-0.9.12... [pkg.DaveG.ca] | `-- Extracting libXrender-0.9.12: ....... done [pkg.DaveG.ca] `-- Extracting libXrandr-1.5.4: .......... done [pkg.DaveG.ca] Extracting sdl-1.2.15_17,2: .......... done ===== Message from aalib-1.4.r5_14: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===== Message from sdl-1.2.15_17,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/ccache - not found ===> Installing existing package /packages/All/ccache-3.7.12_8.pkg [pkg.DaveG.ca] Installing ccache-3.7.12_8... [pkg.DaveG.ca] Extracting ccache-3.7.12_8: ......... done Create compiler links... create symlink for cc create symlink for cc (world) create symlink for c++ create symlink for c++ (world) create symlink for CC create symlink for CC (world) create symlink for clang create symlink for clang (world) create symlink for clang++ create symlink for clang++ (world) ===== Message from ccache-3.7.12_8: -- NOTE: Please read /usr/local/share/doc/ccache/ccache-howto-freebsd.txt for information on using ccache with FreeBSD ports and src. ===> rnd_jue-3.3.0.0_7 depends on file: /usr/local/bin/ccache - found ===> Returning to build of rnd_jue-3.3.0.0_7 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rnd_jue-3.3.0.0_7 depends on shared library: libsmpeg.so - not found ===> Installing existing package /packages/All/smpeg-0.4.4_18.pkg [pkg.DaveG.ca] Installing smpeg-0.4.4_18... [pkg.DaveG.ca] Extracting smpeg-0.4.4_18: .......... done ===> rnd_jue-3.3.0.0_7 depends on shared library: libsmpeg.so - found (/usr/local/lib/libsmpeg.so) ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_14.pkg [pkg.DaveG.ca] Installing sdl_image-1.2.12_14... [pkg.DaveG.ca] `-- Installing jpeg-turbo-3.1.3... [pkg.DaveG.ca] `-- Extracting jpeg-turbo-3.1.3: .......... done [pkg.DaveG.ca] `-- Installing png-1.6.53... [pkg.DaveG.ca] `-- Extracting png-1.6.53: .......... done [pkg.DaveG.ca] `-- Installing tiff-4.7.1... [pkg.DaveG.ca] | `-- Installing jbigkit-2.1_3... [pkg.DaveG.ca] | `-- Extracting jbigkit-2.1_3: .......... done [pkg.DaveG.ca] | `-- Installing lerc-4.0.0... [pkg.DaveG.ca] | `-- Extracting lerc-4.0.0: ..... done [pkg.DaveG.ca] | `-- Installing libdeflate-1.25... [pkg.DaveG.ca] | `-- Extracting libdeflate-1.25: .......... done [pkg.DaveG.ca] | `-- Installing zstd-1.5.7_1... [pkg.DaveG.ca] | `-- Extracting zstd-1.5.7_1: .......... done [pkg.DaveG.ca] `-- Extracting tiff-4.7.1: .......... done [pkg.DaveG.ca] `-- Installing webp-1.6.0... [pkg.DaveG.ca] | `-- Installing giflib-5.2.2... [pkg.DaveG.ca] | `-- Extracting giflib-5.2.2: .......... done [pkg.DaveG.ca] `-- Extracting webp-1.6.0: .......... done [pkg.DaveG.ca] Extracting sdl_image-1.2.12_14: ....... done ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_15.pkg [pkg.DaveG.ca] Installing sdl_mixer-1.2.12_15... [pkg.DaveG.ca] `-- Installing flac-1.5.0,1... [pkg.DaveG.ca] | `-- Installing libogg-1.3.6,4... [pkg.DaveG.ca] | `-- Extracting libogg-1.3.6,4: .......... done [pkg.DaveG.ca] `-- Extracting flac-1.5.0,1: .......... done [pkg.DaveG.ca] `-- Installing libmikmod-3.3.13... [pkg.DaveG.ca] `-- Extracting libmikmod-3.3.13: ....... done [pkg.DaveG.ca] `-- Installing libvorbis-1.3.7_2,3... [pkg.DaveG.ca] `-- Extracting libvorbis-1.3.7_2,3: .......... done [pkg.DaveG.ca] `-- Installing timidity-0.2i_1... [pkg.DaveG.ca] `-- Extracting timidity-0.2i_1: .......... done [pkg.DaveG.ca] Extracting sdl_mixer-1.2.12_15: ...... done ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_net.so - not found ===> Installing existing package /packages/All/sdl_net-1.2.8_3.pkg [pkg.DaveG.ca] Installing sdl_net-1.2.8_3... [pkg.DaveG.ca] Extracting sdl_net-1.2.8_3: ...... done ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL_net.so - found (/usr/local/lib/libSDL_net.so) ===> Returning to build of rnd_jue-3.3.0.0_7 ===> rnd_jue-3.3.0.0_7 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Configuring for rnd_jue-3.3.0.0_7 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building for rnd_jue-3.3.0.0_7 gmake[1]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/libgame' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c system.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c gadgets.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c text.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c sound.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c snapshot.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c joystick.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c toons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c pcx.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c image.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c random.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c hash.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c setup.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c misc.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c msdos.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c x11.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c sdl.c gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_em' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c cave.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c convert.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c graphics.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c init.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c input.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c main.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c sound.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c synchro_1.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c synchro_2.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c synchro_3.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c tab_generate.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c ulaw_generate.c gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_sp' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c init.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c file.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c main.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c vb_lib.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c ASM.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c BugsTerminals.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c DDScrollBuffer.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c DDSpriteBuffer.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Display.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c DoGameStuff.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Electrons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Explosions.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Globals.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Infotrons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c InitGameConditions.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Input.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c MainForm.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c MainGameLoop.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Murphy.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c OrangeDisk.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c SnikSnaks.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Sound.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Zonk.c gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/libgame' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c system.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c gadgets.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c text.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c sound.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c joystick.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c toons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c image.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c hash.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c setup.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c misc.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c sdl.c gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_em' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c convert.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c graphics.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c input.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c synchro_1.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c synchro_2.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c tab_generate.c main.c:62:18: warning: passing arguments to 'UpdatePlayfield' without a prototype is deprecated in all versions of C and is not supported in C23 [-Wdeprecated-non-prototype] 62 | UpdatePlayfield(force_redraw); | ^ 1 warning generated. gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_sp' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c file.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c DDScrollBuffer.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Electrons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Explosions.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c MainForm.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c MainGameLoop.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c Murphy.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c SnikSnaks.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c main.c text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 170 | font_pos = MAP_FONT_ASCII(c) - 32; | ^ ./text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ 9 warnings generated. cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c conf_gfx.c In file included from DDScrollBuffer.c:5: ./DDScrollBuffer.h:24:13: warning: a function declaration without a prototype is deprecated in all versions of C and is treated as a zero-parameter prototype in C23, conflicting with a subsequent definition [-Wdeprecated-non-prototype] 24 | extern void UpdatePlayfield(); | ^ DDScrollBuffer.c:148:6: note: conflicting prototype is here 148 | void UpdatePlayfield(boolean force_redraw) | ^ 1 warning generated. In file included from DDScrollBuffer.c:5: ./DDScrollBuffer.h:24:13: warning: a function declaration without a prototype is deprecated in all versions of C and is treated as a zero-parameter prototype in C23, conflicting with a subsequent definition [-Wdeprecated-non-prototype] 24 | extern void UpdatePlayfield(); | ^ DDScrollBuffer.c:148:6: note: conflicting prototype is here 148 | void UpdatePlayfield(boolean force_redraw) | ^ 1 warning generated. cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c conf_snd.c synchro_1.c:629:18: warning: implicit truncation from 'int' to a one-bit wide bit-field changes value from 1 to -1 [-Wsingle-bit-bitfield-constant-conversion] 629 | ply->joy_stick = 1; | ^ ~ 1 warning generated. cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c conf_mus.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c conf_hlp.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c init.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c config.c ar cru game_sp.a init.o file.o main.o vb_lib.o ASM.o BugsTerminals.o DDScrollBuffer.o DDSpriteBuffer.o Display.o DoGameStuff.o Electrons.o Explosions.o Globals.o Infotrons.o InitGameConditions.o Input.o MainForm.o MainGameLoop.o Murphy.o OrangeDisk.o SnikSnaks.o Sound.o Zonk.o ranlib game_sp.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_sp' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c events.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c tools.c text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 170 | font_pos = MAP_FONT_ASCII(c) - 32; | ^ ./text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ 9 warnings generated. synchro_1.c:629:18: warning: implicit truncation from 'int' to a one-bit wide bit-field changes value from 1 to -1 [-Wsingle-bit-bitfield-constant-conversion] 629 | ply->joy_stick = 1; | ^ ~ 1 warning generated. cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c screens.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c game.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c editor.c main.c:48:13: warning: 'extern' variable has an initializer [-Wextern-initializer] 48 | extern int redraw_x1 = 0, redraw_y1 = 0; | ^ main.c:48:28: warning: 'extern' variable has an initializer [-Wextern-initializer] 48 | extern int redraw_x1 = 0, redraw_y1 = 0; | ^ main.c:1095:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1095 | "letter ''" | ^~~~ main.c:1100:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1100 | "letter ''" | ^~~~ main.c:1105:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1105 | "letter ''" | ^~~~ main.c:1110:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1110 | "letter ''" | ^~~~ main.c:1115:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1115 | "letter ''" | ^~~~ main.c:1120:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1120 | "letter ''" | ^~~~ main.c:1125:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1125 | "letter ''" | ^~~~ main.c:4155:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4155 | "steel letter ''" | ^~~~ main.c:4160:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4160 | "steel letter ''" | ^~~~ main.c:4165:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4165 | "steel letter ''" | ^~~~ main.c:4170:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4170 | "steel letter ''" | ^~~~ main.c:4175:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4175 | "steel letter ''" | ^~~~ main.c:4180:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4180 | "steel letter ''" | ^~~~ main.c:4185:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 4185 | "steel letter ''" | ^~~~ 16 warnings generated. ar cru game_sp.a init.o file.o main.o vb_lib.o ASM.o BugsTerminals.o DDScrollBuffer.o DDSpriteBuffer.o Display.o DoGameStuff.o Electrons.o Explosions.o Globals.o Infotrons.o InitGameConditions.o Input.o MainForm.o MainGameLoop.o Murphy.o OrangeDisk.o SnikSnaks.o Sound.o Zonk.o cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c files.c ranlib game_sp.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_sp' cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c tape.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c cartoons.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c network.c cc -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\"" -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -c netserv.c setup.c:4036:35: warning: too many arguments in call to 'checkSeriesInfo' 4036 | checkSeriesInfo(leveldir_current); | ~~~~~~~~~~~~~~~ ^ setup.c:4036:18: warning: passing arguments to 'checkSeriesInfo' without a prototype is deprecated in all versions of C and is not supported in C23 [-Wdeprecated-non-prototype] 4036 | checkSeriesInfo(leveldir_current); | ^ 2 warnings generated. setup.c:4036:35: warning: too many arguments in call to 'checkSeriesInfo' 4036 | checkSeriesInfo(leveldir_current); | ~~~~~~~~~~~~~~~ ^ setup.c:4036:18: warning: passing arguments to 'checkSeriesInfo' without a prototype is deprecated in all versions of C and is not supported in C23 [-Wdeprecated-non-prototype] 4036 | checkSeriesInfo(leveldir_current); | ^ 2 warnings generated. misc.c:438:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 438 | if (*from_ptr == '') | ^ misc.c:1394:35: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1394 | { KSYM_degree, "XK_degree", "" }, | ^~~~ misc.c:1395:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1395 | { KSYM_Adiaeresis, "XK_Adiaeresis", "" }, | ^~~~ misc.c:1396:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1396 | { KSYM_Odiaeresis, "XK_Odiaeresis", "" }, | ^~~~ misc.c:1397:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1397 | { KSYM_Udiaeresis, "XK_Udiaeresis", "" }, | ^~~~ misc.c:1398:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1398 | { KSYM_adiaeresis, "XK_adiaeresis", "" }, | ^~~~ misc.c:1399:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1399 | { KSYM_odiaeresis, "XK_odiaeresis", "" }, | ^~~~ misc.c:1400:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1400 | { KSYM_udiaeresis, "XK_udiaeresis", "" }, | ^~~~ 8 warnings generated. ar cru libgame.a system.o gadgets.o text.o sound.o snapshot.o joystick.o toons.o pcx.o image.o random.o hash.o setup.o misc.o msdos.o x11.o sdl.o ranlib libgame.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/libgame' network.c:120:46: warning: address of array 'player->name' will always evaluate to 'true' [-Wpointer-bool-conversion] 120 | if (player->nr == player_nr && player->name && strlen(player->name)) | ~~ ~~~~~~~~^~~~ 1 warning generated. misc.c:438:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 438 | if (*from_ptr == '') | ^ misc.c:1394:35: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1394 | { KSYM_degree, "XK_degree", "" }, | ^~~~ misc.c:1395:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1395 | { KSYM_Adiaeresis, "XK_Adiaeresis", "" }, | ^~~~ misc.c:1396:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1396 | { KSYM_Odiaeresis, "XK_Odiaeresis", "" }, | ^~~~ misc.c:1397:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1397 | { KSYM_Udiaeresis, "XK_Udiaeresis", "" }, | ^~~~ misc.c:1398:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1398 | { KSYM_adiaeresis, "XK_adiaeresis", "" }, | ^~~~ misc.c:1399:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1399 | { KSYM_odiaeresis, "XK_odiaeresis", "" }, | ^~~~ misc.c:1400:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1400 | { KSYM_udiaeresis, "XK_udiaeresis", "" }, | ^~~~ 8 warnings generated. ar cru libgame.a system.o gadgets.o text.o sound.o snapshot.o joystick.o toons.o pcx.o image.o random.o hash.o setup.o misc.o msdos.o x11.o sdl.o ranlib libgame.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/libgame' init.c:5557:16: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 5557 | DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); | ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2030:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' 2030 | #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2010 by Holger Schemel" | ^~~~ 1 warning generated. ar cru game_em.a cave.o convert.o graphics.o init.o input.o main.o sound.o synchro_1.o synchro_2.o synchro_3.o tab_generate.o ulaw_generate.o ranlib game_em.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_em' ar cru game_em.a cave.o convert.o graphics.o init.o input.o main.o sound.o synchro_1.o synchro_2.o synchro_3.o tab_generate.o ulaw_generate.o ranlib game_em.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src/game_em' screens.c:349:36: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 349 | static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING; | ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2030:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' 2030 | #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2010 by Holger Schemel" | ^~~~ screens.c:1083:53: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 1083 | DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); | ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2030:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' 2030 | #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2010 by Holger Schemel" | ^~~~ screens.c:2629:11: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 2629 | "Jrgen Bonhagen"); | ^~~~ screens.c:2683:16: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 2683 | "Karl Hrnell"); | ^~~~ 4 warnings generated. tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5839 | EL_CHAR('0'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5839:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5843 | EL_CHAR('1'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5843:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5847 | EL_CHAR('2'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5847:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5851 | EL_CHAR('3'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5851:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5855 | EL_CHAR('4'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5855:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5859 | EL_CHAR('5'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5859:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5863 | EL_CHAR('6'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5863:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5867 | EL_CHAR('7'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5867:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5871 | EL_CHAR('8'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5871:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5875 | EL_CHAR('9'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5875:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5879 | EL_CHAR('!'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5879:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5883 | EL_CHAR('"'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5883:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5887 | EL_CHAR(','), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5887:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5891 | EL_CHAR('-'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5891:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5895 | EL_CHAR('.'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5895:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5899 | EL_CHAR(':'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5899:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5903 | EL_CHAR('?'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5903:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5907 | EL_CHAR('A'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5907:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5911 | EL_CHAR('B'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5911:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5915 | EL_CHAR('C'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5915:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5919 | EL_CHAR('D'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5919:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5923 | EL_CHAR('E'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5923:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5927 | EL_CHAR('F'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5927:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5931 | EL_CHAR('G'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5931:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5935 | EL_CHAR('H'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5935:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5939 | EL_CHAR('I'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5939:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5943 | EL_CHAR('J'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5943:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5947 | EL_CHAR('K'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5947:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5951 | EL_CHAR('L'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5951:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5955 | EL_CHAR('M'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5955:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5959 | EL_CHAR('N'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5959:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5963 | EL_CHAR('O'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5963:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5967 | EL_CHAR('P'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5967:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5971 | EL_CHAR('Q'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5971:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5975 | EL_CHAR('R'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5975:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5979 | EL_CHAR('S'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5979:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5983 | EL_CHAR('T'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5983:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5987 | EL_CHAR('U'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5987:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5991 | EL_CHAR('V'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5991:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5995 | EL_CHAR('W'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5995:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 5999 | EL_CHAR('X'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:5999:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6003 | EL_CHAR('Y'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:6003:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6007 | EL_CHAR('Z'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:6007:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6011 | EL_CHAR('>'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:6011:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6015 | EL_CHAR('<'), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:6015:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 6019 | EL_CHAR(''), -1, -1 | ^ tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6019:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 431 warnings generated. files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 2197 | element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ files.c:2197:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 2198 | element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 2199 | element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 2200 | element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ 36 warnings generated. editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3389 | EL_CHAR('B'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3389:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3390 | EL_CHAR('D'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3390:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3429 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3429:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3430 | EL_CHAR('M'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3430:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3509 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3509:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3510 | EL_CHAR('M'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3510:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3511 | EL_CHAR('C'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3511:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3599 | EL_CHAR('R'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3599:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3600 | EL_CHAR('N'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3600:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3601 | EL_CHAR('D'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3601:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3694 | EL_CHAR('S'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3694:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3695 | EL_CHAR('B'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3695:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3714 | EL_CHAR('S'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3714:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3715 | EL_CHAR('P'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3715:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3789 | EL_CHAR('D'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3789:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3790 | EL_CHAR('C'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3790:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3791 | EL_CHAR('2'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3791:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3946 | EL_CHAR('D'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3946:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3947 | EL_CHAR('X'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3947:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3981 | EL_CHAR('T'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3981:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3982 | EL_CHAR('X'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3982:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3983 | EL_CHAR('T'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3983:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3988 | EL_CHAR(' '), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3989 | EL_CHAR('!'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3989:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3990 | EL_CHAR('"'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3990:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3991 | EL_CHAR('#'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3991:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3993 | EL_CHAR('$'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3994 | EL_CHAR('%'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3995 | EL_CHAR('&'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3996 | EL_CHAR('\''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3998 | EL_CHAR('('), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 3999 | EL_CHAR(')'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4000 | EL_CHAR('*'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4001 | EL_CHAR('+'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4003 | EL_CHAR(','), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4004 | EL_CHAR('-'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4005 | EL_CHAR('.'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4006 | EL_CHAR('/'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4008 | EL_CHAR('0'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4009 | EL_CHAR('1'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4010 | EL_CHAR('2'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4011 | EL_CHAR('3'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4013 | EL_CHAR('4'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4014 | EL_CHAR('5'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4015 | EL_CHAR('6'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4016 | EL_CHAR('7'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4018 | EL_CHAR('8'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4019 | EL_CHAR('9'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4020 | EL_CHAR(':'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4021 | EL_CHAR(';'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4023 | EL_CHAR('<'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4024 | EL_CHAR('='), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4025 | EL_CHAR('>'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4026 | EL_CHAR('?'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4028 | EL_CHAR('@'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4029 | EL_CHAR('A'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4030 | EL_CHAR('B'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4031 | EL_CHAR('C'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4033 | EL_CHAR('D'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4034 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4035 | EL_CHAR('F'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4036 | EL_CHAR('G'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4038 | EL_CHAR('H'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4039 | EL_CHAR('I'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4040 | EL_CHAR('J'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4041 | EL_CHAR('K'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4043 | EL_CHAR('L'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4044 | EL_CHAR('M'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4045 | EL_CHAR('N'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4046 | EL_CHAR('O'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4048 | EL_CHAR('P'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4049 | EL_CHAR('Q'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4050 | EL_CHAR('R'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4051 | EL_CHAR('S'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4053 | EL_CHAR('T'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4054 | EL_CHAR('U'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4055 | EL_CHAR('V'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4056 | EL_CHAR('W'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4058 | EL_CHAR('X'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4059 | EL_CHAR('Y'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4060 | EL_CHAR('Z'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4061 | EL_CHAR('['), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4063 | EL_CHAR('\\'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4064 | EL_CHAR(']'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4065 | EL_CHAR('^'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4066 | EL_CHAR('_'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4068 | EL_CHAR(''), | ^ editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4068:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4069 | EL_CHAR(''), | ^ editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4069:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4070 | EL_CHAR(''), | ^ editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4070:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4071 | EL_CHAR(''), | ^ editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4071:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4073 | EL_CHAR(''), | ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4074 | EL_CHAR(''), | ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4075 | EL_CHAR(FONT_ASCII_CURSOR), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4076 | EL_CHAR(FONT_ASCII_BUTTON), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4078 | EL_CHAR(FONT_ASCII_UP), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4079 | EL_CHAR(FONT_ASCII_DOWN), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4080 | EL_CHAR(' '), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4081 | EL_CHAR(' ') | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4091 | EL_STEEL_CHAR('T'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4091:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4092 | EL_STEEL_CHAR('X'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4092:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4093 | EL_STEEL_CHAR('T'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4093:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4098 | EL_STEEL_CHAR(' '), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4099 | EL_STEEL_CHAR('!'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4099:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4100 | EL_STEEL_CHAR('"'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4100:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4101 | EL_STEEL_CHAR('#'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4101:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4103 | EL_STEEL_CHAR('$'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4104 | EL_STEEL_CHAR('%'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4105 | EL_STEEL_CHAR('&'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4106 | EL_STEEL_CHAR('\''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4108 | EL_STEEL_CHAR('('), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4109 | EL_STEEL_CHAR(')'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4110 | EL_STEEL_CHAR('*'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4111 | EL_STEEL_CHAR('+'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4113 | EL_STEEL_CHAR(','), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4114 | EL_STEEL_CHAR('-'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4115 | EL_STEEL_CHAR('.'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4116 | EL_STEEL_CHAR('/'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4118 | EL_STEEL_CHAR('0'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4119 | EL_STEEL_CHAR('1'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4120 | EL_STEEL_CHAR('2'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4121 | EL_STEEL_CHAR('3'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4123 | EL_STEEL_CHAR('4'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4124 | EL_STEEL_CHAR('5'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4125 | EL_STEEL_CHAR('6'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4126 | EL_STEEL_CHAR('7'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4128 | EL_STEEL_CHAR('8'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4129 | EL_STEEL_CHAR('9'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4130 | EL_STEEL_CHAR(':'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4131 | EL_STEEL_CHAR(';'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4133 | EL_STEEL_CHAR('<'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4134 | EL_STEEL_CHAR('='), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4135 | EL_STEEL_CHAR('>'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4136 | EL_STEEL_CHAR('?'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4138 | EL_STEEL_CHAR('@'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4139 | EL_STEEL_CHAR('A'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4140 | EL_STEEL_CHAR('B'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4141 | EL_STEEL_CHAR('C'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4143 | EL_STEEL_CHAR('D'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4144 | EL_STEEL_CHAR('E'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4145 | EL_STEEL_CHAR('F'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4146 | EL_STEEL_CHAR('G'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4148 | EL_STEEL_CHAR('H'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4149 | EL_STEEL_CHAR('I'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4150 | EL_STEEL_CHAR('J'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4151 | EL_STEEL_CHAR('K'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4153 | EL_STEEL_CHAR('L'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4154 | EL_STEEL_CHAR('M'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4155 | EL_STEEL_CHAR('N'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4156 | EL_STEEL_CHAR('O'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4158 | EL_STEEL_CHAR('P'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4159 | EL_STEEL_CHAR('Q'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4160 | EL_STEEL_CHAR('R'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4161 | EL_STEEL_CHAR('S'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4163 | EL_STEEL_CHAR('T'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4164 | EL_STEEL_CHAR('U'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4165 | EL_STEEL_CHAR('V'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4166 | EL_STEEL_CHAR('W'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4168 | EL_STEEL_CHAR('X'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4169 | EL_STEEL_CHAR('Y'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4170 | EL_STEEL_CHAR('Z'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4171 | EL_STEEL_CHAR('['), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4173 | EL_STEEL_CHAR('\\'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4174 | EL_STEEL_CHAR(']'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4175 | EL_STEEL_CHAR('^'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4176 | EL_STEEL_CHAR('_'), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4178 | EL_STEEL_CHAR(''), | ^ editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4178:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4179 | EL_STEEL_CHAR(''), | ^ editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4179:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4180 | EL_STEEL_CHAR(''), | ^ editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4180:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4181 | EL_STEEL_CHAR(''), | ^ editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4181:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4183 | EL_STEEL_CHAR(''), | ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4184 | EL_STEEL_CHAR(''), | ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4185 | EL_STEEL_CHAR(FONT_ASCII_CURSOR), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4186 | EL_STEEL_CHAR(FONT_ASCII_BUTTON), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4188 | EL_STEEL_CHAR(FONT_ASCII_UP), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4189 | EL_STEEL_CHAR(FONT_ASCII_DOWN), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4190 | EL_STEEL_CHAR(' '), | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4191 | EL_STEEL_CHAR(' ') | ^ ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1464:49: note: expanded from macro 'EL_STEEL_CHAR' 1464 | #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4201 | EL_CHAR('C'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4201:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4202 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4202:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4536 | EL_CHAR('G'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4536:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4537 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4537:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4591 | EL_CHAR('R'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4591:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4592 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4592:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4593 | EL_CHAR('F') | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4593:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4636 | EL_CHAR('M'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4636:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4637 | EL_CHAR('Y'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4637:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4649 | EL_CHAR('U'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4649:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4650 | EL_CHAR('S'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4650:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 4651 | EL_CHAR('E'), | ^ ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' 44 | (c) == '' ? 96 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' 45 | (c) == '' || (c) == '' ? 97 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' 46 | (c) == '' || (c) == '' ? 98 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' 47 | (c) == '' || (c) == '' ? 99 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' 48 | (c) == '' ? 100 : \ | ^ editor.c:4651:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1163:40: note: expanded from macro 'EL_CHAR' 1163 | #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) | ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' 49 | (c) == '' ? 101 : \ | ^ editor.c:10162:50: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10162 | printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : ''), element_mapped); | ^ editor.c:10321:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10321 | else if (letter == '' || letter == '') | ^ editor.c:10321:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10321 | else if (letter == '' || letter == '') | ^ editor.c:10323:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10323 | else if (letter == '' || letter == '') | ^ editor.c:10323:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10323 | else if (letter == '' || letter == '') | ^ editor.c:10325:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10325 | else if (letter == '' || letter == '') | ^ editor.c:10325:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 10325 | else if (letter == '' || letter == '') | ^ editor.c:11786:25: warning: comparison of array 'gi->info_text' equal to a null pointer is always false [-Wtautological-pointer-compare] 11786 | if (gi == NULL || gi->info_text == NULL) | ~~~~^~~~~~~~~ ~~~~ 1913 warnings generated. cc main.o conf_gfx.o conf_snd.o conf_mus.o conf_hlp.o init.o config.o events.o tools.o screens.o game.o editor.o files.o tape.o cartoons.o network.o netserv.o libgame/libgame.a game_em/game_em.a game_sp/game_sp.a -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lm -o ../rnd_jue gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src' =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Staging for rnd_jue-3.3.0.0_7 ===> Generating temporary packing list install -s -m 555 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/rnd_jue /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/bin/ install -m 0644 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue_32x32.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/32x32/apps/rnd_jue.png install -m 0644 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue_48x48.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/48x48/apps/rnd_jue.png install -m 0644 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue_64x64.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/64x64/apps/rnd_jue.png install -m 0644 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue_72x72.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/72x72/apps/rnd_jue.png install -m 0644 /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue_96x96.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/96x96/apps/rnd_jue.png install -l rs /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/icons/hicolor/48x48/apps/rnd_jue.png /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/pixmaps/ cd /wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0 && /bin/sh -c '(/usr/bin/find -Ed $1 $3 | /usr/bin/cpio -dumpl $2 >/dev/null 2>&1) && /usr/bin/find -Ed $1 $3 \( -type d -exec /bin/sh -c '\''cd '\''$2'\'' && chmod 755 "$@"'\'' . {} + -o -type f -exec /bin/sh -c '\''cd '\''$2'\'' && chmod 0644 "$@"'\'' . {} + \)' COPYTREE_SHARE "CREDITS ChangeLog docs/elements" /wrkdirs/usr/ports/games/rnd_jue/work/stage/usr/local/share/doc/rnd_jue/ ====> Compressing man pages (compress-man) =========================================================================== =================================================== ===== env: 'PKG_NOTES=build_timestamp ports_top_git_hash ports_top_checkout_unclean port_git_hash port_checkout_unclean built_by' 'PKG_NOTE_build_timestamp=2026-01-24T07:46:28+0000' 'PKG_NOTE_ports_top_git_hash=076a295eb33c' 'PKG_NOTE_ports_top_checkout_unclean=no' 'PKG_NOTE_port_git_hash=e532faf32655' 'PKG_NOTE_port_checkout_unclean=no' 'PKG_NOTE_built_by=poudriere-git-3.4.2' NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building packages for rnd_jue-3.3.0.0_7 ===> Building rnd_jue-3.3.0.0_7 =========================================================================== =>> Cleaning up wrkdir ===> Cleaning for rnd_jue-3.3.0.0_7 build of games/rnd_jue | rnd_jue-3.3.0.0_7 ended at Sat Jan 24 02:47:24 EST 2026 build time: 00:00:56